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Devlog
Did You Think I Vanished?
February 13, 2025
by
Bearlydev
#Core Mechanics, #Early development
Sorry for the silence! I've been heads-down working with two projects... Big updates since last time: Shop System: Buy and sell items. Character Customization: Choose your clothes. Projectile Weapons:...
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Missed Deadline & Moving Forward
February 02, 2025
by
Bearlydev
#Core Mechanics, #Early development
Hey everyone, I didn't manage to finish the game for the game jam deadline. I released a test build version, and it's not really playable, but you can take a look if you like. I simply ran out of time...
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Not Lazy, Just Busy
January 24, 2025
by
Bearlydev
#Core Mechanics, #Early development
Hey everyone! It's been few days since my last update, and I want to assure you I haven't been slacking off. Quite the opposite, actually! I've been hard at work expanding the game. Since my last post...
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Basic Procedural Generation For The Arenas
January 19, 2025
by
Bearlydev
#Core Mechanics, #Early development
It's been a few days since my last update, and while I haven't made as much visible progress as I'd hoped, I've been tackling a crucial hurdle behind the scenes. However, after hand-crafting the initi...
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Some Polishing and Unleashing the First Boss!
January 15, 2025
by
Bearlydev
#Core Mechanics, #Early development
I've been diving deep into the core mechanics of the game, focusing on optimization and refining the player experience. I'm thrilled to finally reveal one of the bosses you'll face in the zombie stage...
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Enemy AI and First Enemy Implemented!
January 13, 2025
by
Bearlydev
#Core Mechanics, #Early development
Today's focus has been on bringing the world to life with some actual threats! I've made significant progress on the enemy side of things. What's Done? Enemy AI System: I've implemented a core AI syst...
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Core Mechanics Halfway Done
January 12, 2025
by
Bearlydev
#Core Mechanics, #Early development
I have been focused on getting the core mechanics nailed down, and I'm about halfway there! What's Done? Basic Player Movement: You can now move around the arena with smooth and responsive first-perso...
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