Enemy AI and First Enemy Implemented!
Killcraft Boss Rush » Devlog

Today's focus has been on bringing the world to life with some actual threats! I've made significant progress on the enemy side of things.
What's Done?
- Enemy AI System: I've implemented a core AI system for enemies. This will allow them to navigate the world, track the player, and engage in combat.
- First Enemy Model (Zombie): The first enemy model, a zombie, is now in the game! It's ready to chase you down and test your combat skills.
- Ragdoll Physics on Death: When an enemy is defeated, they now collapse with ragdoll physics, adding a satisfying visual element to combat.
What's Next?
- Crafting: Implementing a crafting system, allowing you to create new weapons and items.
- Safe Room: Creating a safe room where you can upgrade your character and prepare for the next boss fight.
- Process of creating 3D models for the player, enemies, weapons, and environment... and more
Stay tuned for more updates!
Killcraft Boss Rush
Status | In development |
Author | Bearlydev |
Genre | Shooter |
Tags | Arena Shooter, Co-op, Crafting, Low-poly, Minecraft, Multiplayer, Pixel Art, Singleplayer, Voxel, Zombies |
Languages | English |
More posts
- Did You Think I Vanished?Feb 13, 2025
- Missed Deadline & Moving ForwardFeb 02, 2025
- Not Lazy, Just BusyJan 24, 2025
- Basic Procedural Generation For The ArenasJan 19, 2025
- Some Polishing and Unleashing the First Boss!Jan 15, 2025
- Core Mechanics Halfway DoneJan 12, 2025
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