Basic Procedural Generation For The Arenas
![](https://img.itch.zone/aW1nLzE5NDM4NzgzLmdpZg==/500x/mJ5%2F9r.gif)
It's been a few days since my last update, and while I haven't made as much visible progress as I'd hoped, I've been tackling a crucial hurdle behind the scenes.
However, after hand-crafting the initial test level, it became crystal clear that building each arena manually was going to be incredibly time-consuming. That's simply not sustainable if I want to get this game finished! So, I've spent the last few days diving into the world of procedural level generation.
The good news is, I've got a basic system up and running! It's still very much in its early stages, but it's already generating playable (if somewhat simple) arenas. This will drastically speed up the development process, allowing me to focus on fleshing out the gameplay, adding more enemies.
The clock is definitely ticking, and I'm feeling the pressure to get this game done in time...
Killcraft Boss Rush
Status | In development |
Author | Bearlydev |
Genre | Action |
Tags | Arena Shooter, Co-op, Crafting, Low-poly, Minecraft, Multiplayer, Pixel Art, Singleplayer, Voxel, Zombies |
Languages | English |
More posts
- Missed Deadline & Moving Forward4 days ago
- Not Lazy, Just Busy13 days ago
- Some Polishing and Unleashing the First Boss!22 days ago
- Enemy AI and First Enemy Implemented!24 days ago
- Core Mechanics Halfway Done25 days ago
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