Core Mechanics Halfway Done
Killcraft Boss Rush ยป Devlog
I have been focused on getting the core mechanics nailed down, and I'm about halfway there!
What's Done?
- Basic Player Movement: You can now move around the arena with smooth and responsive first-person controls. WASD for movement, mouse for looking, and spacebar for jumping
- Basic Attacking: Basic attack system in place, allowing you to engage with enemies. It's simple, but it works.
- Health System: Health system for both the player and enemies. You can take damage, and you can die (and respawn, of course!).
- Basic UI: Including a health bar for the player. It's functional and will be expanded upon as we add more features.
- Inventory System: You can now pick up items and store them in your inventory.
- Item Pickup: You can now interact with items in the world and add them to your inventory.
- And some code optimization etc...
What's Next?
- Crafting: Implementing a crafting system, allowing you to create new weapons and items.
- Safe Room: Creating a safe room where you can upgrade your character and prepare for the next boss fight.
- Enemy AI: The AI for all enemies and bosses, making them challenging and fun to fight.
- Process of creating 3D models for the player, enemies, weapons, and environment... and more
Stay tuned for more updates!
Killcraft Boss Rush
Status | In development |
Author | Bearlydev |
Genre | Action |
Tags | Arena Shooter, Co-op, Crafting, Low-poly, Minecraft, Multiplayer, Pixel Art, Singleplayer, Voxel, Zombies |
Languages | English |
More posts
- Missed Deadline & Moving Forward4 days ago
- Not Lazy, Just Busy13 days ago
- Basic Procedural Generation For The Arenas18 days ago
- Some Polishing and Unleashing the First Boss!22 days ago
- Enemy AI and First Enemy Implemented!24 days ago
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