Not Lazy, Just Busy
Killcraft Boss Rush » Devlog

Hey everyone! It's been few days since my last update, and I want to assure you I haven't been slacking off. Quite the opposite, actually! I've been hard at work expanding the game.
Since my last post, I've created a number of new models and levels. I've completed the procedural level generation system. On top of that, I've also added a portal system that connects the base area to the levels players visit between rounds.
Things are moving quickly, and I'm excited to keep pushing forward. Stay tuned for more updates soon!
Killcraft Boss Rush
Status | In development |
Author | Bearlydev |
Genre | Shooter |
Tags | Arena Shooter, Co-op, Crafting, Low-poly, Minecraft, Multiplayer, Pixel Art, Singleplayer, Voxel, Zombies |
Languages | English |
More posts
- Did You Think I Vanished?Feb 13, 2025
- Missed Deadline & Moving ForwardFeb 02, 2025
- Basic Procedural Generation For The ArenasJan 19, 2025
- Some Polishing and Unleashing the First Boss!Jan 15, 2025
- Enemy AI and First Enemy Implemented!Jan 13, 2025
- Core Mechanics Halfway DoneJan 12, 2025
Leave a comment
Log in with itch.io to leave a comment.