Core Mechanics Halfway Done


I have been focused on getting the core mechanics nailed down, and I'm about halfway there!

What's Done?

  • Basic Player Movement: You can now move around the arena with smooth and responsive first-person controls. WASD for movement, mouse for looking, and spacebar for jumping
  • Basic Attacking: Basic attack system in place, allowing you to engage with enemies. It's simple, but it works.
  • Health System: Health system for both the player and enemies. You can take damage, and you can die (and respawn, of course!).
  • Basic UI: Including a health bar for the player. It's functional and will be expanded upon as we add more features.
  • Inventory System: You can now pick up items and store them in your inventory.
  • Item Pickup: You can now interact with items in the world and add them to your inventory.
  • And some code optimization etc...

What's Next?

  • Crafting: Implementing a crafting system, allowing you to create new weapons and items.
  • Safe Room: Creating a safe room where you can upgrade your character and prepare for the next boss fight.
  • Enemy AI: The AI for all enemies and bosses, making them challenging and fun to fight.
  • Process of creating 3D models for the player, enemies, weapons, and environment... and more

Stay tuned for more updates!

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