Enemy AI and First Enemy Implemented!


Today's focus has been on bringing the world to life with some actual threats! I've made significant progress on the enemy side of things.

What's Done?

  • Enemy AI System: I've implemented a core AI system for enemies. This will allow them to navigate the world, track the player, and engage in combat.
  • First Enemy Model (Zombie): The first enemy model, a zombie, is now in the game! It's ready to chase you down and test your combat skills.
  • Ragdoll Physics on Death: When an enemy is defeated, they now collapse with ragdoll physics, adding a satisfying visual element to combat.

What's Next?

        • Crafting: Implementing a crafting system, allowing you to create new weapons and items.
        • Safe Room: Creating a safe room where you can upgrade your character and prepare for the next boss fight.
        • Process of creating 3D models for the player, enemies, weapons, and environment... and more

        Stay tuned for more updates!

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