Bureaucracy Bonanza
Navigate the absurd world of bureaucracy! Collect permits, manage resources, and outmaneuver your rivals in this satirical race to project completion. Nothing can go wrong... right?
Made in 2 days, because I forgot I'd joined this jam! 😂
A Quick Guide
Objective: Get all 4 Permits (Environmental, Building, Zoning, Safety) and complete the "Project Review" space.
Gameplay (Turn Sequence):
- Roll & Move: Roll a die, move clockwise.
- Space Action: Do what the space says:
- Start/Payday: Get 2 Resources.
- Permit Office: Optionally buy one Permit you don't have, if you can afford it (pay Resources).
- Resource Space: Get 1 Resource.
- Nothing Can Go Wrong...: Draw a card, immediate effect (good or bad).
- Resource Request: Choose a Resource type, get 1.
- Project Review: Win if you have all 4 Permits and 1 of each Resource (pay those Resources).
- Action Cards (Optional): Play up to 2 Action cards from your hand. Some cost Resources. They can help you or hurt others.
- Traps (Action Cards): Some Actions are traps. Place them on specific space types. The next player landing there triggers it.
- End Turn: Pass play to the next player.
Card Types:
- Resources: Money (Funding), paperwork (Paperwork), and people (Experts). Used to buy Permits.
- Permits: The 4 things you need to win. Each has a Resource cost.
- Action Cards: Special actions, played on your turn (max 2).
- Nothing Can Go Wrong... Cards: Drawn on specific spaces, immediate effects (good or bad).
Winning: First to get all 4 Permits and complete Project Review wins.
Key Concepts:
- Manage Resources: You need them to buy Permits.
- Use Action Cards: Help yourself, hinder opponents.
- "Nothing Can Go Wrong..." is risky: Good or bad effects.
- Traps: Disrupt opponents, but only affect the next player on that space.
- Selection: Some cards and spaces will require you to make a selection.
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